• 2年月-免费加速神器vpm-免费vqn加速外网

    彗星加速器节点

    2年月-免费加速神器vpm-免费vqn加速外网

    Below you can see the same scene that I recorded in January, which was rendered by Panfrost in Mesa but using Arm's kernel driver. This time, Panfrost is using a new kernel driver that is in a form close to be acceptable in the mainline kernel:

    2年月-免费加速神器vpm-免费vqn加速外网

    During the past two months Rob Herring and I have been working on a new driver for Midgard and Bifrost GPUs that could be accepted mainline.

    Arm already maintains a driver out of tree with an acceptable open source license, but it doesn't implement the DRM ABI and several design considerations make it unsuitable for inclusion in mainline Linux.

    The absence of a driver in mainline prevents users from keeping their kernels up-to-date and hurts integration with other parts of the free software stack. It also discourages SoC and BSP vendors from submitting their code to mainline, and hurts their ability to track mainline closely.

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    Upstream status

    Most of the Panfrost code is already part of mainline Mesa, with the code that directly interacts with the new DRM driver being in the review stage. Currently targeted GPUs are T760 and T860, with the RK3399 being the SoC more often used for testing.

    The kernel driver is being developed in the open and though we are trying to follow the best practices as displayed by other DRM drivers, there's a number of tasks that need to be done before we consider it ready for submission.

    彗星加速器app

    In the kernel:
    - Make MMU code more complete for correctness and better performance
    - Handle errors and hangs and correctly reset the GPU
    - Improve fence handling
    - Test with compute shaders (to check completeness of the ABI)
    - Lots of cleanups and bug fixing!

    In Mesa:
    - Get GNOME Shell working
    - Get Chromium working with accelerated WebGL
    - Get all of glmark2 working
    - Get a decent subset of dEQP passing and use it in CI
    - Keep refactoring the code
    - Support more hardware

    Get the code

    The exact bits used for the demo recorded above are in various stages of getting upstreamed to the various upstreams, but here are in branches for easier reproduction:

    - http://gitlab.freedesktop.org/panfrost/linux/tree/panfrost-5.0-rc4
    - 彗星浏览器官方免费下载_彗星浏览器 9.0.1-PChome下载中心:2021-1-17 · 彗星浏览器可众下载视频的浏览器!彗星浏览器的主浏览器是开源软件,在Mozilla FireFox的优质源码基础上开发的,并且也遵守Mozilla的源码协议。Mozilla FireFox是一款快捷,功能强大且特点众多的网页浏览器,也是一款开放源码软件。

    2年月-免费加速神器vpm-免费vqn加速外网

    A Panfrost milestone

    彗星加速器节点

    Below you can see glmark2 running as a Wayland client in Weston, on a NanoPC -T4 (so a RK3399 SoC with a Mali T-864 GPU)). It's much smoother than on the video, which is limited to 5FPS by the webcam.


    Weston is running with the DRM backend and the GL renderer.

    The history behind it


    For more than 10 years, at Collabora we have been happily helping our customers to make the most of their hardware by running free software.

    One area some of us have specially enjoyed working on has been open drivers for GPUs, which for a long time have been considered the next frontier in the quest to have a full software platform that companies and individuals can understand, improve and fix without having to ask for permission first.

    Something that has saddened me a bit has been our reduced ability to help those customers that for one reason or another had chosen a hardware platform with ARM Mali GPUs, as no open driver was available for those.

    While our biggest customers were able to get a high level of support from the vendors in order to have the Mali graphics stack well integrated with the rest of their product, the smaller ones had a much harder time in achieving that level of integration, which manifested in reduced performance, increased power consumption and slipped milestones.

    That's why we have been following with great interest the several efforts that aimed to come up with an open driver for GPUs in the Mali family, one similar to those already existing for Qualcomm, NVIDIA and Vivante.

    At XDC last year we had the chance of meeting the people involved in the latest effort to develop such a driver: Panfrost. And in the months that followed I made some room in my backlog to come up with a plan to give the effort a boost.

    At that point, Panfrost was only able to get its bits in the screen by an elaborate hack that involved copying each frame into a X11 SHM buffer, which besides making the setup of the development environment much more cumbersome, invalidated any performance analysis. It also limited testing to demos such as glmark2.

    Due to my previous work on Etnaviv I was already familiar with the abstractions in Mesa for setups in which the display of buffers is performed by a device different from the GPU so it was just a matter of seeing how we could get the kernel driver for the Mali GPU to play well with the rest of the stack.

    So during the past month or so I have come up with a proper implementation of the winsys abstraction that makes use of ARM's kernel driver. The result is that now developers have a better base on which to work on the rendering side of things.

    By properly creating, exporting and importing buffers, we can now run applications on GBM, from demos such as kmscube and glmark2 to compositors such as Weston, but also big applications such as Kodi. We are also supporting zero-copy display of GPU-rendered clients in Weston.

    This should make it much easier to work on the rendering side of things, and work on a proper DRM driver in the mainline kernel can proceed in parallel.

    For those interested in joining to the effort, Alyssa has graciously taken the time to update the instructions to build and test Panfrost. You can join us at #panfrost in Freenode and can start sending merge requests to Gitlab.

    Thanks to Collabora for sponsoring this work and to Alyssa Rosenzweig and Lyude Paul for their previous work and for answering my questions.

    2年月-免费加速神器vpm-免费vqn加速外网

    彗星加速器下载

    Last week I played a bit with crosvm, a KVM monitor used within Chromium OS for application isolation. My goal is to learn more about the current limits of virtualization for isolating applications in mainline. Two of crosvm's defining characteristics is that it's written in Rust for increased security, and that uses namespaces extensively to reduce the attack surface of the monitor itself.

    It was quite easy to get it running outside Chromium OS (have been testing with Fedora 26), with the only complication being that minijail isn't widely packaged in distros. In the instructions below we hack around the issue with linker environment variables so we don't have to install it properly. Instructions are in form of shell commands for illustrative purposes only.

    Build kernel:
    $ cd ~/src
    $ git clone git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
    $ cd linux
    $ git checkout v4.12
    $ make x86_64_defconfig
    $ make bzImage
    $ cd ..
    Build minijail:
    $ git clone http://android.googlesource.com/platform/external/minijail
    $ cd minijail
    $ make
    $ cd ..
    Build crosvm:
    $ git clone http://chromium.googlesource.com/a/chromiumos/platform/crosvm
    $ cd crosvm
    $ LIBRARY_PATH=~/src/minijail cargo build
    Generate rootfs:
    $ cd ~/src/crosvm
    $ dd if=/dev/zero of=rootfs.ext4 bs=1K count=1M
    $ mkfs.ext4 rootfs.ext4
    $ mkdir rootfs/
    $ sudo mount rootfs.ext4 rootfs/
    $ debootstrap testing rootfs/
    $ sudo umount rootfs/
    Run crosvm:
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    The work ahead includes figuring out the best way for Wayland clients in the guest interact with the compositor in the host, and also for guests to make efficient use of the GPU.

    2年月-免费加速神器vpm-免费vqn加速外网

    Slides on the Chamelium board

    Yesterday I gave a short talk about the Chamelium board from the ChromeOS team, and thought that the slides could be useful for others as this board gets used more and more outside of Google.



    If you are interested in how this board can help you automate the testing of your display (and not only!) code and hardware, a new mailing list has been created to discuss its uses. We at Collabora will be happy to help you integrate this board in your CI lab as well.

    Thanks go to 彗星加速器节点 for sponsoring the preparation of these slides and for allowing me to share them under an open license.

    And of course, thanks to Google's ChromeOS team for releasing the hardware design with an open hardware license along with the code they are running on it and with it.

    2年月-免费加速神器vpm-免费vqn加速外网

    How continuous integration can help you keep pace with the Linux kernel

    Almost all of Collabora's customers use the Linux kernel on their products. Often they will use the exact code as delivered by the SBC vendors and we'll work with them in other parts of their software stack. But it's becoming increasingly common for our customers to adapt the kernel sources to the specific needs of their particular products.

    A very big problem most of them have is that the kernel version they based on isn't getting security updates any more because it's already several years old. And the reason why companies are shipping kernels so old is that they have been so heavily modified compared to the upstream versions, that rebasing their trees on top of newer mainline releases is so expensive that is very hard to budget and plan for it.

    To avoid that, we always recommend our customers to stay close to their upstreams, which implies rebasing often on top of new releases (typically LTS releases, with long term support). For the budgeting of that work to become possible, the size of the delta between mainline and downstream sources needs to be manageable, which is why we recommend contributing back any changes that aren't strictly specific to their products.

    But even for those few companies that already have processes in place for upstreaming their changes and are rebasing regularly on top of new LTS releases, keeping up with mainline can be a substantial disruption of their production schedules. This is in part because new bugs will be in the new mainline release, and new bugs will be in the downstream changes as they get applied to the new version.

    Those companies that are already keeping close to their upstreams typically have advanced QA infrastructure that will detect those bugs long before production, but a long stabilization phase after every rebase can significantly slow product development.

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    One of the major efforts to continuously integrate the mainline Linux kernel codebase is 彗星加速器app, which builds several configurations of different trees and submits boot jobs to several labs around the world, collating the results. This is being of great help already in detecting at a very early stage any changes that either break the builds, or prevent a specific piece of hardware from completing the boot stage.

    Though kernelci.org can easily detect when an update to a source code repository has introduced a bug, such updates can have several dozens of new commits, and without knowing which specific commit introduced the bug, we cannot identify culprits to notify of the problem. This means that either someone needs to monitor the dashboard for problems, or email notifications are sent to the owners of the repositories who then have to manually look for suspicious commits before getting in contact with their author.

    To address this limitation, Google has asked us to look into improving the existing code for automatic bisection so it can be used right away when a regression is detected, so the possible culprits are notified right away without any manual intervention.

    Another area in which kernelci.org is currently lacking is in the coverage of the testing. Build and boot regressions are very annoying for developers because they impact negatively everybody who work in the affected configurations and hardware, but the consequences of regressions in peripheral support or other subsystems that aren't involved critically during boot can still make rebases much costlier.

    At Collabora we have had a strong interest in having the DRM subsystem under continuous integration and some time ago started a R&D project for making the test suite in IGT generically useful for all the DRM drivers. IGT started out being i915-specific, but as most of the tests exercise the generic DRM ABI, they could as well test other drivers with a moderate amount of effort. Early in 2016 Google started sponsoring this work and as of today submitters of new drivers are using it to validate their code.

    Another related effort has been the addition to DRM of a generic ABI for retrieving CRCs of frames from different components in the graphics pipeline, so two frames can be compared when we know that they should match. And another one is adding support to IGT for the Chamelium board, which can simulate several display connections and hotplug events.

    A side-effect of having continuous integration of changes in mainline is that when downstreams are sending back changes to reduce their delta, the risk of introducing regressions is much smaller and their contributions can be accepted faster and with less effort.

    We believe that improved QA of FOSS components will expand the base of companies that can benefit from involvement in development upstream and are very excited by the changes that this will bring to the industry. If you are an engineer who cares about QA and FOSS, and would like to work with us on projects such as kernelci.org, LAVA, IGT and 彗星加速器安卓, get in touch!

    2年月-免费加速神器vpm-免费vqn加速外网

    Validating changes to KMS drivers with IGT

    New DRM drivers are being added to almost each new kernel release, and because the mode setting API is so rich and complex, bugs do slip in that translate to differences in behaviour between drivers.

    There have been previous attempts at writing test suites for validating changes and preventing regressions, but they have typically happened downstream and focused on the specific needs of specific products and limited to one or at most a few of different hardware platforms.

    Writing these tests from scratch would have been an enormous amount of work, and gathering previous efforts and joining them wouldn't be much worth it because they were written using different test frameworks and in different programming languages. Also, there would be great overlap on the basic tests, and little would remain of the trickier stuff.

    Of the existing test suites, the one with most coverage is intel-gpu-tools, used by the Intel graphics team. Though a big part is specific to the i915 driver, what uses the generic APIs is pretty much driver-independent and can be made to work with the other drivers without much effort. Also, Broadcom's Eric Anholt has already started adding tests for IOCTLs specific to the VideoCore-IV driver.

    Collabora's Micah Fedke and Daniel Stone had added a facility for selecting DRM device files other than i915's and I improved the abstraction for creating buffers so it works for drivers without GEM buffers. Next I removed a bunch of superfluous dependencies on i915-only stuff and got a useful subset of tests to run on a Radxa Rock2 board (with the Rockchip 3288 SoC). Around half of these patches have been merged already and the other half are awaiting review. Meanwhile, Collabora's Robert Foss is running the ported tests on a Raspberry Pi 2 and has started sending patches to account for its peculiarities.

    The next two big chunks of work are abstracting CRC checksums of frames (on drivers other than i915 this could be done with Google's Chamelium or with a board similar to 彗星加速器app), and the buffer management API from libdrm that is currently i915-only (bufmgr). Something that will have to be dealt with in the future is abstracting the submittal of specific loads on the GPU as that's currently very much driver-specific.

    Additionally, I will be scheduling jobs in our LAVA instance to run these tests on the boards we have in there.

    Thanks to Google for sponsoring my time, to the Intel OTC folks for their support and reviews, and to Collabora for sponsoring Robert's, Micah's and Daniel's time.

    2年月-免费加速神器vpm-免费vqn加速外网

    Lucid sleep in the free desktop

    For the past year I have been working on the kernel side to bring some ChromeOS features to upstream.

    One of the areas I'm currently working on is what Google calls 彗星加速器下载, which is basically the ability of performing work while the machine is in a low power state such as suspend. I'm writing this blog post because there has been interest on this in different communities and the discussion is currently a bit dispersed.

    Small mobile devices have been able to do that since basically always and this feature brings it to bigger devices that traditionally have been either on or off. It's similar to what Microsoft calls InstantGo (previously Connected Standby).

    彗星加速器安卓
    Childhood Dream by theSong / CC BY-NC-ND 3.0
    A few examples of tasks that the system could perform while apparently sleeping are:
    • Checking if the battery level is so low that it would be better to completely power down the machine
    • Starting a network backup if the present connectivity allows it (a known access point may have become accessible)
    • 彗星加速器节点
    • Checking for new instant messages

    With regards to functionality and leaving performance considerations aside, userspace could implement this without requiring any new support in the kernel as illustrated in this scenario:
    • We assume that a video is currently playing in YouTube
    • User closes the lid
    • PM daemon notifies userspace of an impending sleep
    • Browser pauses playback
    • Compositor switches off the screen
    • Kernel freezes userspace, suspends devices and puts the CPUs to idle
    • Time passes...
    • RTC alarm fires off
    • Kernel resumes devices and unfreezes userspace
    • Userspace realizes there hasn't been any user activity since it went to sleep last, so stays in "dark resume" mode
    • Userspace does any lucid tasks it wants, then goes back to sleep again
    • Kernel freezes userspace, suspends devices and puts the CPUs to idle
    • Time passes...
    • User opens lid
    • Kernel resumes devices and unfreezes userspace
    • PM daemon notices the SW_LID event, so notifies userspace that this is a full-on resume
    • Compositor switches screen on
    • Browser resumes playback

    No changes needed in the kernel is always good news, but there's two issues.

    彗星加速器安卓


    Sometimes the event from the input device that woke the system up gets lost before it reaches userspace, so we don't know if we can stay dark and do our lucid stuff, or if the user expects the machine to power completely on.

    This is in any case a bug, but if it needs to be fixed in the firmware, we may not be able to do much about it. At most we could get the kernel to synthesize an input event, but sometimes it may not have enough information to do so.


    Performance


    When the system wakes up, there tends to be a lot to do in the kernel and userspace, so it could take several seconds for the screen to come up from the moment the user opened the lid in the scenario presented above.

    For ChromeOS this isn't acceptable so they are carrying some patches in their kernel that make some shortcuts possible (the screen is left on at suspend time, and the kernel knows at resume time whether it has to power it on based on which was the wakeup source, thus not having to wait for userspace).

    Fortunately, there have been some changes recently in the kernel PM subsystem that can speed up resumes quite a bit and we can make use of them to offset the penalty of dropping those shortcuts.

    The first is idling the CPUs instead of suspending to firmware, which on modern SoCs should be quite efficient and much faster, by a few tenths of seconds.

    The other is to leave idle devices that are already in a low power state alone when suspending, which means that we don't have to wait for them to resume when the system wakes up. In every system I have seen there's always a few devices that take a long time to resume, so this can shave several tenths of seconds from the total resume time.

    Both need some amount of support in either the platform or in device drivers, and that's what I'm currently working on for the Tegra-based Chromebooks.
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